Wizard Arena                    

Overview

So, you've played the standard archery games and thought "Gee, I feel like I'm Legolas!" and then you wondered "... but I want to be Gandlaf!" You now know the story of how Wizard Arena came to be.

Beginning in the Spring of 2017, David Greene started developing Wizard Arena on "nights and weekends" in an effort to capture the sprit and feel to popular indie archery games like Elven Assassin and QuiVR, but with a "you're a wizard" twist. The goal was to release a demo by the end of the Summer, but that might get pushed back to early Fall. In short, the game will be ready for folks when it's ready! In the meantime, follow the DeVLog on YouTube.

DevLog

Follow the DevLog on YouTube!

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Tools used to create the game